Hi,
say I create a 3d model, and amoung it's animation sequences are:
strafe left, run forward, swing weapon
I want the character to strafe and run and swing the weapon at the same time.
At first I thought I would have to create an animation sequence for every action *and* for every possible combination of actions!!! This is a lot of work and would involve 1000's of frames per model (a huge drain on resources when I have 100's of models loaded)
I posted on gamedev.net and was told to combine parts of the animation info from 2 different sequences.
Researching this on these forums I found the following:
"I heard that you should manipulate the bone AFTER UpdateWorld(). Not sure though "
.
.
.
"You an also use this method to merge 2 animations (if your carefull).
If you have a mesh with bones, with the main part of the animation, then a second mesh,.. which is just the bones, with your second animation. Then you can map the bones you want, from the second mesh, onto your visible mesh. "
Is this plausable?
Can I realistically combine 3 sequences using this method for many different characters at once?
If not, what is the best solution to this probelm?
Many thanks!
say I create a 3d model, and amoung it's animation sequences are:
strafe left, run forward, swing weapon
I want the character to strafe and run and swing the weapon at the same time.
At first I thought I would have to create an animation sequence for every action *and* for every possible combination of actions!!! This is a lot of work and would involve 1000's of frames per model (a huge drain on resources when I have 100's of models loaded)
I posted on gamedev.net and was told to combine parts of the animation info from 2 different sequences.
Researching this on these forums I found the following:
"I heard that you should manipulate the bone AFTER UpdateWorld(). Not sure though "
.
.
.
"You an also use this method to merge 2 animations (if your carefull).
If you have a mesh with bones, with the main part of the animation, then a second mesh,.. which is just the bones, with your second animation. Then you can map the bones you want, from the second mesh, onto your visible mesh. "
Is this plausable?
Can I realistically combine 3 sequences using this method for many different characters at once?
If not, what is the best solution to this probelm?
Many thanks!