I've been making a little application which combines 3D and proper Windows menus using WinBlitz3D. Despite being coded in a rather messy way, the whole thing works well in debug mode. However when I compile it with debug disabled, clicking on menu entries ceases to have any effect.
This seems bizarre to me. What's different about non-debug mode that could be stopping my menus from working?
This seems bizarre to me. What's different about non-debug mode that could be stopping my menus from working?