This is odd. I size the bank to 2 and yet it doesnt make problems when i poke stuff way above 2. Here:
Works perfectly well. Latest blitz3d version.
bn = CreateBank(2) PokeByte bn,0,33 PokeInt bn,1, 2444 PokeInt bn,5, 2445 PokeInt bn,9, 2446 a0= PeekByte (bn,0) a1= PeekInt (bn, 1) a2= PeekInt (bn, 5) a3= PeekInt (bn, 9) bns = BankSize(bn) Print bns Print Print a0 Print a1 Print a2 Print a3 WaitKey
Works perfectly well. Latest blitz3d version.