If one of my bullets collides with the level, then all of my bullets are deleted and I can't quite figure out why. Probably a really dumb reason but can someone help?
Function updatebullets()
For b.bullet = Each bullet
MoveEntity b\image, 0, 0, .5 ;move the bullet
EntityParent b\image, 0
;Delete bullet
If EntityCollided(level,bullet_col) Then
FreeEntity b\image
Delete b
End If
Next
End Function
P.S. this game is in its very first stages
Function updatebullets()
For b.bullet = Each bullet
MoveEntity b\image, 0, 0, .5 ;move the bullet
EntityParent b\image, 0
;Delete bullet
If EntityCollided(level,bullet_col) Then
FreeEntity b\image
Delete b
End If
Next
End Function
P.S. this game is in its very first stages