Hauvent & Philippe C.
You find enclosed a link to a free source code for a shadow system library for less than 20 3Dobjects in the same time and small terrain.
This library is done in blitZ3d.
It is not perfect , but it is a good starting point. If you want improve it , do it.
For more information download the demos and source code : http://perso.wanadoo.fr/philippe.c/#GOM
This project is based on the code developped by this 2 people :
- jfk EO-11110 http://www.blitzbasic.com/codearcs/codearcs.php?code=434
- Mikkel Fredborg http://www.blitzbasic.com/codearcs/codearcs.php?code=1010
Without the code published by this 2 people this library will never exist.
Thanks to them.
To do this libray we have mixed the 2 approachs :
JFK => create a quad to project the shadow.
Fredbord => compute the texture uv in order to display the shadow texture.
The documentation is provided in the zip file with the source code
You find enclosed a link to a free source code for a shadow system library for less than 20 3Dobjects in the same time and small terrain.
This library is done in blitZ3d.
It is not perfect , but it is a good starting point. If you want improve it , do it.
For more information download the demos and source code : http://perso.wanadoo.fr/philippe.c/#GOM
This project is based on the code developped by this 2 people :
- jfk EO-11110 http://www.blitzbasic.com/codearcs/codearcs.php?code=434
- Mikkel Fredborg http://www.blitzbasic.com/codearcs/codearcs.php?code=1010
Without the code published by this 2 people this library will never exist.
Thanks to them.
To do this libray we have mixed the 2 approachs :
JFK => create a quad to project the shadow.
Fredbord => compute the texture uv in order to display the shadow texture.
The documentation is provided in the zip file with the source code