Okay guys Im having trouble loading up .b3d files in my Blitz 3-D program, and this confuses me because this file-type is made specifically for blitz I thought? Anyways here's some of my code...
;-------------------------------------------------------
;demonstration
Graphics3D 800,600,32,1
SetBuffer BackBuffer()
gun = LoadMesh("C:\Documents and Settings\flacka\Desktop\Game\dgal.b3d")
While Not KeyDown(1)
TurnEntity gun,.05,0,0
UpdateWorld
RenderWorld
Flip
Wend
End
;---------------------------------------------
When I try to run this very simple program I get an error that tells me that the "entity does not exist" , the funny thing is that if I replace this .b3d model with a .3ds one it works just fine?? So why can't I use the .b3d file format that is made for Blitz 3-D????? The model is made in lightwave as well, we used the lightwave converter from Lee Page for the .b3d file.
;-------------------------------------------------------
;demonstration
Graphics3D 800,600,32,1
SetBuffer BackBuffer()
gun = LoadMesh("C:\Documents and Settings\flacka\Desktop\Game\dgal.b3d")
While Not KeyDown(1)
TurnEntity gun,.05,0,0
UpdateWorld
RenderWorld
Flip
Wend
End
;---------------------------------------------
When I try to run this very simple program I get an error that tells me that the "entity does not exist" , the funny thing is that if I replace this .b3d model with a .3ds one it works just fine?? So why can't I use the .b3d file format that is made for Blitz 3-D????? The model is made in lightwave as well, we used the lightwave converter from Lee Page for the .b3d file.