thanks guys
you could call it a spyhunter type game, except that you can drive up the sides of the tunnel. i do need to be able to see through the tunnel because the entire level takes place in it. it actually takes place inside a blood vessel. you can drive on any part of it. i need to be able to see through the tunnel 'ceiling' down to the tunnel 'floor'.
when i use entityfx it certainly makes everything look weird. i found some useful code:
http://www.blitzbasic.com/Community/posts.php?topic=25162for cutting a hole in a mesh (vertexalpha on all vertices around a certain point)
but because the zorder stuff is all goofy, it doesn't really work.
i wish i could post code but it's not isolated, its all within a bigger program.
you could imagine this problem as having a car driving on the inside of a sphere. You wouldn't be able to see the car unless you cut an alpha hole into the sphere to see what was going on. since the camera is child of car, the alpha hole moves, always to opposite side of sphere that car is on.
i am unsure what to do - the entityfx zorder requirement certainly makes some objects look inside out.
blackjumper, that sounds interesting, the 2 pass method. i would have to display what was really in the tunnel, not 'fake' it though. there would be all kinds of baddies in there with you, etc. i am not clear on how to do a 2 pass render tho. sorry if i'm misinterpretting your idea?