Perhaps this is a bug, im not sure. but..
When i try to export a B3D mesh with one brush, and two texture channels I cannot have two seperate texture scales for those textures. They both export into the model, but the larger texture scale of the two gets applied to both textures.
Basically what im doing is trying to export my mesh with a detailmap in place. like a lightmap of coarse in that it uses the second texture channel, but it needs to have a much smaller scale. wich is where my issue is. the scale is not getting recognized, and the detailmap is getting the same scale as the colormap when loaded back into bliz via LoadMesh
anyone fought this before?
When i try to export a B3D mesh with one brush, and two texture channels I cannot have two seperate texture scales for those textures. They both export into the model, but the larger texture scale of the two gets applied to both textures.
Basically what im doing is trying to export my mesh with a detailmap in place. like a lightmap of coarse in that it uses the second texture channel, but it needs to have a much smaller scale. wich is where my issue is. the scale is not getting recognized, and the detailmap is getting the same scale as the colormap when loaded back into bliz via LoadMesh
anyone fought this before?