This is the code which I meant - although you do need the .3ds files to make it work.
; 3D Text Demo
; (c)2001 Rob Pearmain
; www.peargames.com
; Why on earth did I write this?
; I wanted to demonstrate dong Arcade type fonts but using 3D
; to produce the fonts
; That's it
; '*' is a line terminator
; '.' is total terminator
; Supports A-Z,0-9,copyright, etc.
Graphics3D 640,480,16
SetBuffer BackBuffer()
camera=CreateCamera()
CameraViewport camera,0,0,640,480
PositionEntity camera,0,0,-500
light=CreateLight()
nPivot = CreatePivot()
nLine=200
; Load and create the characters
Restore namedata
lEnd = 0
While lEnd = 0
nCounter=-200
Read a$
While a$ <> "*" And a$ <> "."
nObject = LoadMesh(a$+".3ds",nPivot)
PositionEntity nObject,nCounter,nLine,0
EntityColor nObject,Rnd(0,255),Rnd(0,255),Rnd(0,255)
nCounter = nCounter+100
Read a$
Wend
If a$="." Then lEnd=1 Else nLine = nLine - 100
Wend
; Loop and turn
While Not KeyHit(1)
TurnEntity nPivot,.1,.2,.3
UpdateWorld
RenderWorld
Text 320,500,"First Blitz3D Program"
Flip
Wend
End
.namedata
Data "B","L","I","T","Z","3","D","*"
Data "R","O","C","K","S","*"
Data "*"
Data "B","Y","*"
Data "R","O","B","."
IPete2.