Just tour among some SDK sites and I found something, not big deal, just some opinions..
(I18N stands for internationalization)
Cipher:
http://www.cipherengine.com/features.php
>International font rendering technology.
>Full adoption of Unicode to simplify localisation issues.
Torque:
http://www.garagegames.com/
>Torque v1.4.0 Launches
>Unicode, Easier to use editors....
TrueVision3D:
http://www.truevision3d.com/products.php?
>TV3D SDK Beta Version 6.5 Coming Soon
>...and true multi-language support...
It seems I18N implementation is going steady, and BlitzMax or DarkBasic Pro didn't implement it yet, however someone made a unicode implementation for PureBasic already(unofficial though).
I don't think BlitzMax will implement it in near future, but at least should give that a try, and let user in other countries/languages to know and try Blitz....
(I18N stands for internationalization)
Cipher:
http://www.cipherengine.com/features.php
>International font rendering technology.
>Full adoption of Unicode to simplify localisation issues.
Torque:
http://www.garagegames.com/
>Torque v1.4.0 Launches
>Unicode, Easier to use editors....
TrueVision3D:
http://www.truevision3d.com/products.php?
>TV3D SDK Beta Version 6.5 Coming Soon
>...and true multi-language support...
It seems I18N implementation is going steady, and BlitzMax or DarkBasic Pro didn't implement it yet, however someone made a unicode implementation for PureBasic already(unofficial though).
I don't think BlitzMax will implement it in near future, but at least should give that a try, and let user in other countries/languages to know and try Blitz....