Specularity lighting in irrlicht?

BlitzMax Forums/BlitzMax Programming/Specularity lighting in irrlicht?

This is aimed more at Gman or whom ever can answer this but is there a way to do specularity lighting in bmax irrlicht? Thanks in advance

currently specular lighting is only available in the DX Irrlicht drivers. edit the shininess (specular size) property on the material of a node and enable lighting for the node.
mynode.setMaterialFlag(EMF_LIGHTING, True) '  enable dynamic lighting
mynode.getMaterial(0).SetShininess(20.0) '  set size of specular highlights

for an implemented example see sample 13.RenderToTexture. hope that helps you out :)

thanks alot :) im actually sticking with directx drivers anyways. Thanks again