I'm looking to do some simple animations within the Blitz3D command set, using the SetAnimSet and AddAnimSeq (and related) commands. The example given in the docs is not quite clear enough to me. I want to typically do double animation sets for things.
For instance, I want to pull a lever, and a door swings open as a result. The animation would cover both objects moving simultaneously. This means, as the door lever is pushed up, the door swings open on its hinges. Likewise, when the door lever is pulled down, the down swings shut. The whole moving up-lever and door swinging is one animation, the lever down and door closing is another (hmm, actually as I understand things, if the animate speed is set to negative, it runs the anim backwards, which would do the trick nicely.
Or, with another example of double animation sequences, I would want to have one anim for a foe moving (ie walk, run, crawl, fly, etc), and then as a separate animation, that foe attacking (swing weapn, bite, claw, magic spell, etc).
Does anyone have any examples that would make this clearer, in how to use the built-in Blitz3D anim commands?
Has anyone used the Blitz anim commands at all, and maybe could give a better illustration? Thanks.
For instance, I want to pull a lever, and a door swings open as a result. The animation would cover both objects moving simultaneously. This means, as the door lever is pushed up, the door swings open on its hinges. Likewise, when the door lever is pulled down, the down swings shut. The whole moving up-lever and door swinging is one animation, the lever down and door closing is another (hmm, actually as I understand things, if the animate speed is set to negative, it runs the anim backwards, which would do the trick nicely.
Or, with another example of double animation sequences, I would want to have one anim for a foe moving (ie walk, run, crawl, fly, etc), and then as a separate animation, that foe attacking (swing weapn, bite, claw, magic spell, etc).
Does anyone have any examples that would make this clearer, in how to use the built-in Blitz3D anim commands?
Has anyone used the Blitz anim commands at all, and maybe could give a better illustration? Thanks.