ODE Module?
Miscellaneous Forums/General Discussion/ODE Module?
ODE Module was created for BlitzMax 1.12.
It was under Mak.Mod and you had to syncmod for Mak modules.
The period between 1.12 and 1.14 was too small for me ( and for other users I believe) to play with.
So ODE will come out for 1.14 and the future versions of BMax?
Also is it going to have the collision functions?
I think it is for the 3D module, or just a toy. No reason why they can't use it to make their own module.
Yes maybe ODE is planed to be used by the 3D module but this doesn't mean that it will not be separated from the 3D module.
I mean that it came out for 1.12 where is the problem to do not be part of 1.14 and later?
I never used ODE but with a quick look throu the user's Guide it looked very well organized and really intersting.
It would be a well appreciated xmas present if BRL re-post for downloading the ODE mod...
Yes.
So we have to wait.
You can manually configure modservers.cfg or whatever it is called to point at /modserver112 instead of /modserver114, then you can grab that module again if need be. Tweaks needed to get it to work under 1.14 would be pretty minimal I'd think.
I don't think it was a completed port though, it was marked as experimental for a reason...
I just tried to modify the modservers.cfg but 'Sync mod' does nothing, and neither using thru cmd I was able to download it.
Do you know other solutions?
I can download it doing typing this in cmd under the bin directory of BlitzMax :
syncmods -u UserName -p PassWord Mak
Yes, auto syncmods only works with the official modules. For the time being...