I am writing a BlitzPlus game that I plan to run on a number of unknown platforms (different speeds, different graphic capabilities, standalone, network etc.).
What do I need to consider when writing my game to ensure it covers as many platforms as possible? For example:
- Is Blitz3D or BlitzMax a more robust option to write the game in (it is only a 2D game)?
- will using the clientwidth and clientheight(desktop) handle the different screen resolutions ?
- what is the most efficient way of making the game run at the same speed on different machines ?
- are there any commands to avoid ?
- are there any known bugs that can be avoided ?
- are there any considerations if the game is run on a network (it is NOT a network game but well may be installed on one)
- Presumably its best to disable debug before creating the executable.
Any help or pointers would be much appreciated.
What do I need to consider when writing my game to ensure it covers as many platforms as possible? For example:
- Is Blitz3D or BlitzMax a more robust option to write the game in (it is only a 2D game)?
- will using the clientwidth and clientheight(desktop) handle the different screen resolutions ?
- what is the most efficient way of making the game run at the same speed on different machines ?
- are there any commands to avoid ?
- are there any known bugs that can be avoided ?
- are there any considerations if the game is run on a network (it is NOT a network game but well may be installed on one)
- Presumably its best to disable debug before creating the executable.
Any help or pointers would be much appreciated.