Not quite sure what you mean by that...
... but you might be looking for an 'EntityDistance()' equivalent. In other words, anything that enters a specific radius around the centre of an 'object' can be considered to have collided with the object.
You can do this using basic pythagoras...
dist = sqrt( (Xobject - Xtarget)^2 + (Yobject - Ytarget)^2 )
if dist < CollisionRadius then ....
It may even be more efficient to ignore the square root part and compare to CollisionRadius squared...
distSquared = (Xobject - Xtarget)^2 + (Yobject - Ytarget)^2
if distSquared < CollisionRadius^2 then ....
Obviously you could wrap this up in a For Each loop around a target type and examine (Xobject - target\Xtarget)^2 + (Yobject - target\Ytarget)^2
I don't have Blitz installed on this laptop or I would have knocked you up a quick demo... I am sure someone with a feuding Xmas family to avoid will be along shortly to rectify this ;-)