Problem solved, it was exactly the same like this:
http://www.blitzbasic.com/Community/posts.php?topic=54570
EDIT 738:
In fact the problem was also caused by negative scaling of the mesh. When parented, the negative value used to flip the mesh insideout for some reason.
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original post:
I am parenting a mesh to an other mesh after loading both of them. This way the child mesh should not use the scaling, size etc. of the parent. At least that's what I have been thinking yet. But now it seems the child mesh does use the parents properties noneless, at least some properties:
EntityColor, EntityFX and Scaling and maybe more of the parent will affect the child. How can I turn this off?
Is this new or what's wrong?
EDIT: probably scaling is not used, but the position is not correct.
http://www.blitzbasic.com/Community/posts.php?topic=54570
EDIT 738:
In fact the problem was also caused by negative scaling of the mesh. When parented, the negative value used to flip the mesh insideout for some reason.
---------
original post:
I am parenting a mesh to an other mesh after loading both of them. This way the child mesh should not use the scaling, size etc. of the parent. At least that's what I have been thinking yet. But now it seems the child mesh does use the parents properties noneless, at least some properties:
EntityColor, EntityFX and Scaling and maybe more of the parent will affect the child. How can I turn this off?
Is this new or what's wrong?
EDIT: probably scaling is not used, but the position is not correct.