Does anyone know what the best way is to create big tracks for a racing game (including, how to get it the right size etc for Blitz3D. In the demo, i had a track in there, but the finished game is going to have huge tracks (hopefully) but obviously, i would like it to run on lower spec machines as well. I would like to avoid pop-up if possible when the player is racing around the track.
I am using 3DS Max, does anyone also know of the best modelling technique to model the tracks.
I would be so very grateful for any help here :)
Thanks
I am using 3DS Max, does anyone also know of the best modelling technique to model the tracks.
I would be so very grateful for any help here :)
Thanks