Hi,
Ive noticed something with multitextured meshes.
I use 3 textures on mi terrain and i disabled one for testing, mi framerate doubled and polycount was cut in halve. Now i combine light and colormap to end up with 2 textures and a doubled framerate.
I think blitz creates a coppy of the mesh for the third texture.
Whats the logic behind this?
Ive noticed something with multitextured meshes.
I use 3 textures on mi terrain and i disabled one for testing, mi framerate doubled and polycount was cut in halve. Now i combine light and colormap to end up with 2 textures and a doubled framerate.
I think blitz creates a coppy of the mesh for the third texture.
Whats the logic behind this?