is it posible to run Blitz3D exe's on Xbox? Not Xbox360.
Blitz3D on Xbox
Miscellaneous Forums/General Discussion/Blitz3D on Xbox Nope.
yes it is, but only if you mod the heck out of it to run windows, and its really just a low end computer then.
Even doing that I would think it would not work as if I recall correctly the architecture is based of the power pc processors where windows works on x86 so I doubt it would work.
The Xbox is a "modified" Intel processor, it's the 360 that's PPC based.
since Blitz3D cant run on Xbox, does anyone can suggest me whats the best tools for indie available for Xbox game development?
Someone mentioned this in another thread:
http://www.kjapi.com/
3D and *seemingly* free, for Win and Xbox... not saying it's the best, but it's a start
http://www.kjapi.com/
3D and *seemingly* free, for Win and Xbox... not saying it's the best, but it's a start
Torque tools are compatible
Really why isn't Blitz on Xbox or Xbox 360. Mark contacted them years ago about Xbox but it's just now that indie games are showing up on the consoles. Mark should get back with them about Xbox and 360 SDK's.
Blitz3D uses DX7, XBox uses a modified DX8, 360 uses a modified DX9. Don't count on ever seeing Blitz3D on either console.
BlitzMax? Maybe. Modules could be provided, but the problem is Max relies on GNU tools and I highly doubt Microsoft wants people saying that the GNU tools are being used to develop games for their consoles.
BlitzMax? Maybe. Modules could be provided, but the problem is Max relies on GNU tools and I highly doubt Microsoft wants people saying that the GNU tools are being used to develop games for their consoles.
you can run bmax games on xbox, and it may be possible to run blitz3d on xbox via linux lol.
But thats not the real problem. Unless you want to make a freeware game because you can, your wasting your time till there's an xbox native version of blitz.
Mark really should touch base with a few of the top Blitz developers and discuss approaching microsoft and askind about creating a blitz build for 360.
Currently Garage Games charges $10,000 for a early adopters build of the torque shader engine that compiled for 360.
You have to get your Indie game approved by Microsoft first. And you get no help/support from Garage Games at all with the $10,000
Commmercial games with the same engine currently stand at $25,000 per title without support, and when TSE finaly ships that will be $50,000.
There are a handful of good developers here that could probably get their game on XBL. And it might possible be a good little earner for BRL. However with a team of 2/3 people I don't think anything would ever get finished. So I can see why little has been done on the Xbox/360 front.
But thats not the real problem. Unless you want to make a freeware game because you can, your wasting your time till there's an xbox native version of blitz.
Mark really should touch base with a few of the top Blitz developers and discuss approaching microsoft and askind about creating a blitz build for 360.
Currently Garage Games charges $10,000 for a early adopters build of the torque shader engine that compiled for 360.
You have to get your Indie game approved by Microsoft first. And you get no help/support from Garage Games at all with the $10,000
Commmercial games with the same engine currently stand at $25,000 per title without support, and when TSE finaly ships that will be $50,000.
There are a handful of good developers here that could probably get their game on XBL. And it might possible be a good little earner for BRL. However with a team of 2/3 people I don't think anything would ever get finished. So I can see why little has been done on the Xbox/360 front.
Actually, the MS rep Katie Stone told me that Xbox 360 can run DX 7 apps. However, I don't know if that would include an unmodified Blitz .exe ... I highly doubt it but she did say you could use DX 7.
Evak, did you get my last two emails?
Evak, did you get my last two emails?
I apologise for my above post I read it as the xbox 360 not the xbox. Which was the opisite of what it was meant to be. Though whatever very little chance of getting any thign on the xbox none the less
.
If I recall Xbox already has a running Linux distro on it so getting Max on it should be possible via linux.
If you've got 128MiB in your Xbox, then yes you can run stuff.
Linux will boot in 64MiB, but it ain't pretty.
Linux will boot in 64MiB, but it ain't pretty.
If I recall Xbox already has a running Linux distro on it so getting Max on it should be possible via linux.
Yep, real useful to get a Linux build running when your average Xbox owner isn't going to modify their Xbox and install Linux just to play your game.
you can run bmax games on xbox, and it may be possible to run blitz3d on xbox via linux lol.
If you only use 2d commands, perhaps. The 3d stuff has never, to my knowledge, worked on Linux.
Yeah, I believe that MS uses Mandrake Linux. However, would SuSE work? I've been eyeing Novell's SuSE, and that seems to be rated a 5 out of 5 on CompUSA and Amazon's websites. Red Hat's sort of average, probably not as good as SuSE, tho. Not too sure what versions of Linux are compatible with XB Dev.
What is it with all these different flavours of Linux? The main reason I haven't bothered to go anywhere near it (as of yet) is that I have no idea what version I should be using. :/
Well, then you got Mac OS X, which is based on Unix, but would Mac OS X do anything to develop an XBox game at all? Then again, since the 360's PPC based, you know that Mac OS X would probably work hand-in-hand, just mod the wazoo out of a 360, and the console'll think it's an Apple. Probably would be a little cheaper than a Mac Mini or iMac when that's all said and done, hmm?
Just to correct Noel, other than BMK nothing in BlitzMax is dependent on GCC tools. It was early in development but I actually got the first version of BMK using Microsoft compiler tools with very little hassle.
The main reason I haven't bothered to go anywhere near it (as of yet) is that I have no idea what version I should be using. :/
Just pick one. It mostly comes down to personal preferences anyway. Well, then you got Mac OS X, which is based on Unix
It is not based off Unix, it is based on XNU (XNU isn't Unix) which is a cross between BSD and Mach.As for developing for XBox (or Xbox 360), there is little hobbyist reason to do so (outside of a hacked Linux XBox, which should work with BlitzMAX), and professional developers should probably use the XNA SDK Microsoft have provided them with.
Face it. The XBox is Microsofts ball, and they get to decide who gets to play with it. You want to be an XBox developer, start by making a killer PC or Mac title (it worked for Bungie).
Just pick one. It mostly comes down to personal preferences anyway.
How do I pick one, though? I need to know the differences between each version before I can pick, or do I have to install each version in order to discover which one is right for me? :/ Well, then you got Mac OS X, which is based on Unix
It is not based off Unix, it is based on XNU (XNU isn't Unix) which is a cross between BSD and Mach.
It is not based off Unix, it is based on XNU (XNU isn't Unix) which is a cross between BSD and Mach.
Uhh, right from Apple's website:
http://www.apple.com/macosx/
Start a Revolution on Your Desktop
Mac OS X Tiger will change the way you use a computer. Breakthrough search technology, stunning graphics and media, unparalleled connectivity, an intuitive user interface and a virtual toolbox chock full of cleverly integrated features — all atop a rock-solid UNIX foundation — give you the most innovative, stable and compatible desktop operating system on the planet. Period.
Mac OS X Tiger will change the way you use a computer. Breakthrough search technology, stunning graphics and media, unparalleled connectivity, an intuitive user interface and a virtual toolbox chock full of cleverly integrated features — all atop a rock-solid UNIX foundation — give you the most innovative, stable and compatible desktop operating system on the planet. Period.
See? According to Apple themselves, it is based somewhat off of a Unix Foundation, so there you have it... Of course, the X360 being PPC-based (which was Apple's processor before Intel stepped in), will all come together almost natively when the X360 is modded in just the right way.
How do I pick one, though? I need to know the differences between each version before I can pick, or do I have to install each version in order to discover which one is right for me? :/
I'll pick for you: Slackware.
Just to correct Noel, other than BMK nothing in BlitzMax is dependent on GCC tools. It was early in development but I actually got the first version of BMK using Microsoft compiler tools with very little hassle.
That's going with the assumption that the developers here feel like rewriting your tools.
Iron Bob: This is a case of ambiguity. Darwin is not, in fact, based on UNIX source code, only in design (and even then not entirely the same).
How do I pick one, though?
If you're asking me, I'd pick whichever one people you know are using. If you don't know anyone using Linux, see if there's a Linux User Group in your area that can recomend one. If that fails, any of the Desktop Linuxes are as good a place as any to start. I need to know the differences between each version before I can pick, or do I have to install each version in order to discover which one is right for me? :/
The difference in distributions are mainly a matter of which arbitrary programs someone else has decided you want to use, and how colorful the installer is. The central difference is whether to use Gnome or KDE and what kind of package distribution system you prefer (Debian, Redhat or Suse). For 99% of everyone the choice between which Linux to get is about as significant as which model car you want to get. But by all means try out as many as you possibly can. Contrary to what Apple try and tell you, there's no such thing as a 'one size fits all' operating system.That's the great thing about Linux. Want an all-guns-blazing Windows-like desktop environment? Get KDE or Gnome. Just want a lightweight Window Manager with just enough to get you along (and fit comfortably on an USB Flashdrive) get IceWM. Don't care? Let the Installer decide for you.
See? According to Apple themselves, it is based somewhat off of a Unix Foundation, so there you have it.
Like Noel said, it's a case of ambiguity. Just because it uses parts of the BSD, does not make it based on UNIX. If that where the case, any OS, even Windows NT could claim to be based on Unix.The Apple website is not a forum for technical discussion of the nature of operating system evolution, but a promotion tool to help them sell more Macs. Since Unix has a reputation of being secure and stable, it's no surprise that Jobs would want to emphasise that. Unix also has a reputation for being difficult and elitist - something Jobs somehow failed to mention in his sales pitch.
I'll pick for you: Slackware.
Come on Noel, be nice! You can use OpenGL on the XBox. Fact is XBox is just a 700Mhz Celeron, 64MB Ram, with a Geforce 3 TI, basically a PC. It even runs a modified Windows 2000 Core. There is a freeware development kit for creating games on XBOX too, theres also the XDX but you have to pay to use it.
Come on Noel, be nice!
In all seriousness, Slackware and Gentoo are some of the best choices for beginners. They're often mentioned as being the most difficult to use, but both distributions are documented much better than the majority of other distributions (I have yet to come across documentation better than Gentoo's). All the while, you're getting familiar with very minimal but powerful (depending on your installation choices, obviously) distributions.
the freeware SDK for Xbox doesn't do 3D though. Apparently no one has figured out how to hit the GPU yet. (According to the forums for the freebie SDK).
Not unless you make like this guy: http://www.blitzbasic.com/Community/posts.php?topic=57603
You could do this fairly easily with a PS2 or XBox, just use Centrino-style technology to make it work, and you got it.
You could do this fairly easily with a PS2 or XBox, just use Centrino-style technology to make it work, and you got it.
Not unless you make like this guy: www.blitzbasic.com/Community/posts.php?topic=57603
You could do this fairly easily with a PS2 or XBox, just use Centrino-style technology to make it work, and you got it.
You could do this fairly easily with a PS2 or XBox, just use Centrino-style technology to make it work, and you got it.
I'm not sure what a case mod has to do with this...
Well, turning the XBox into a normal PC mod would probably turn the XBox into a Blitz-gaming machine, just take the XBCD drivers, stick them in there, program a Blitz game around that controller, make it an EXE, and boot into that game when you get a chance, and there you go. Run Windows Vista, and you're home free.