i am not clear why my program is slowing down.
it happens when i have a lot of enemies on the screen, however it depends what they are doing.
if they are all within the area of the camera, not very far away, everything runs fine.
if they go off into the distance, i start to get major slowdown, down below 2 fps. even if i'm not viewing them it happens.
i tried using collisiontime to see if anything was taking very long, but the numbers don't really change.
can anyone guess from this information what could be causing my slowdown? is there something about having objects really far away that could cause this?
it happens when i have a lot of enemies on the screen, however it depends what they are doing.
if they are all within the area of the camera, not very far away, everything runs fine.
if they go off into the distance, i start to get major slowdown, down below 2 fps. even if i'm not viewing them it happens.
i tried using collisiontime to see if anything was taking very long, but the numbers don't really change.
can anyone guess from this information what could be causing my slowdown? is there something about having objects really far away that could cause this?