Who thinks profiles in shareware games, esp. puzzle games are a good idea?
I'm sorta talking about saved games but not quite. I'm thinking of adding profiles to Xmas Bonus so when you start you can pay as "Guest" or make a new profile. Then it will track what level you are on, your score, what levels you have unlocked and which hint dialogs you have already seen so that next time you play it can smoothly resume from where you left off and any other players in the house can have their own profile.
When it resumes though it won't be able to resume mid-level, it will only start at the begginning of the last level reached with whatever score you had at the start of the level, is this naff? I think its probably OK and better than having nothing. To resume mid level means recording all objects in existance and reloading them perfectly, inc. sounds! Naturally this is hard and prone to bugs. I know FPS games and other AAA titles etc do this but I'm not so sure it's needed on a puzzle game.
I'm sorta talking about saved games but not quite. I'm thinking of adding profiles to Xmas Bonus so when you start you can pay as "Guest" or make a new profile. Then it will track what level you are on, your score, what levels you have unlocked and which hint dialogs you have already seen so that next time you play it can smoothly resume from where you left off and any other players in the house can have their own profile.
When it resumes though it won't be able to resume mid-level, it will only start at the begginning of the last level reached with whatever score you had at the start of the level, is this naff? I think its probably OK and better than having nothing. To resume mid level means recording all objects in existance and reloading them perfectly, inc. sounds! Naturally this is hard and prone to bugs. I know FPS games and other AAA titles etc do this but I'm not so sure it's needed on a puzzle game.