Has anyone experimented with producing 3d images using the old red green eye glasses technique. If so,what sort of results did you acheive when viewing on a monitor?
3d eye glasses
Miscellaneous Forums/General Discussion/3d eye glasses The multi-coloured method of holography has been less than
spectacular, from what I've seen. Shutter glasses and
polarized glasses work much better, though they are of
course, complicated to set up.
spectacular, from what I've seen. Shutter glasses and
polarized glasses work much better, though they are of
course, complicated to set up.
Has anyone experimented with producing 3d images using the old red green eye glasses technique. If so,what sort of results did you acheive when viewing on a monitor?
...It works, but has limited practical application.
A big downside is that it pretty much reduces your graphics to monochrome. If you keep using color, many will be severely off and you need to be careful not to use colors close to red and blue/green, or the 3D effect will be affected.
While it can look cool, I can only stand to look at it for so long, too disorienting. Nice for images, but still more of a novelty.
you want real three deeeeee... nahhhh, i'm hearing what your sayin'...
but are ya really serious about it... do ya really reeeeaaallllyyyyy want reeeeal threeeee deeeeeee...
well then lookeee here... http://www.emagin.com/html/consumer_products_faqs.htm
hey... it's a start...
the vr revolution is coming!!!!
--Mike
but are ya really serious about it... do ya really reeeeaaallllyyyyy want reeeeal threeeee deeeeeee...
well then lookeee here... http://www.emagin.com/html/consumer_products_faqs.htm
hey... it's a start...
the vr revolution is coming!!!!
--Mike
Chevron,
Yes check out my web page - this is a real-time - moving cartography shop level. Go right to the bottom of the page. It looks good as a static, but fabtastic when moving.
http://www.smartscreenuk.com/smartscreen_home_2004.htm
By the way for me this looks great with the red lens on the left and the cyan on the right.
There is some colour effect, but grab some 3d glasses and look at the ancient tomb - it is still quite colourful.
IPete2.
Yes check out my web page - this is a real-time - moving cartography shop level. Go right to the bottom of the page. It looks good as a static, but fabtastic when moving.
http://www.smartscreenuk.com/smartscreen_home_2004.htm
By the way for me this looks great with the red lens on the left and the cyan on the right.
There is some colour effect, but grab some 3d glasses and look at the ancient tomb - it is still quite colourful.
IPete2.
Cheers for all the info lads, i'll take a look at that Ipete2.
Just as soon as I get hold of some glasses.
Just as soon as I get hold of some glasses.
I recommend that anyone interested in producing stereoscopic 3D have a look at Todd Wildrick's Blitz3D add-on. You'll need a pair of LCD shutter glasses though.
http://www.blitzbasic.com/Community/posts.php?topic=50937
http://www.blitzbasic.com/Community/posts.php?topic=50937
For all things 3D try:
www.widescreen-centre.co.uk
Regards
www.widescreen-centre.co.uk
Regards
That's where I got my LCD glasses coincidentally.
This is in the archives I think,...
; ID: 1421 ; Author: perseus ; Date: 2005-07-14 15:21:36 ; Title: 3d Glass - Red Blue ; Description: the source of having 3d solution using red blue filtering ; Red Blue 3d Glasses ; 2005 Burcak Duruoz Global red,blue,redt,bluet,black Dim cb(8),tt(8) Graphics3D 800,600,32,2 SetBuffer BackBuffer() AmbientLight 0,0,0 global cam=CreateCamera() PositionEntity cam,0,2,-12 RotateEntity cam,2,0,0 light=CreateLight(2) PositionEntity light,10,10,-20 LightColor light,2,2,2 spht=CreateTexture(256,256) SetBuffer TextureBuffer(spht) For ttx=0 To 255 Step 8 For tty=0 To 255 Step 16 Color 255,255,255 Rect ttx,tty,3,3 Next Next SetBuffer BackBuffer() sph=CreateSphere() ScaleEntity sph,15,15,15 FlipMesh sph EntityFX sph,1 EntityTexture sph,spht sph2=CreateSphere() ScaleEntity sph2,5.2,5.2,5.2 EntityAlpha sph2,.5 EntityFX sph2,1+16 EntityTexture sph2,spht obj=CreateCylinder() ScaleEntity obj,0.4,8,0.4 Entityblend obj,3 ff=CreatePivot() For cc=1 To 8 tt(cc)=CreatePivot(ff) cb(cc)=CreateCube(tt(cc)) EntityColor cb(cc),Rnd(100,255),Rnd(0,255),Rnd(50,255) PositionEntity cb(cc),0,0,-6 RotateEntity tt(cc),0,45*cc,0 Next map=256 redt=createtexture(map,map) bluet=createtexture(map,map) initglass() While not keydown(1) time#=time#+2 tx#=(Sin(time*2)*0.5)+0.7 ty#=Cos(time/2)*3 For xx=1 to 8 ScaleEntity cb(xx),tx,tx,tx TurnEntity cb(xx),ty,ty,ty Next If KeyHit(57) Then waitkey:WaitKey TurnEntity obj,1,1,1 TurnEntity ff,0,1,0 TurnEntity sph,tx/5,ty/5,0.1 TurnEntity sph2,-tx/5,-ty/5,-0.1 stereo(map,redt,bluet) UpdateWorld RenderWorld Flip Wend End Function initglass() black=makequad() EntityAlpha black,1 PositionEntity black,0,0,1.01 red=makequad() EntityColor red,255,0,0 EntityFX red,1 EntityBlend red,3 PositionEntity red,0,0,1 TextureBlend redt,5 EntityTexture red,redt blue=makequad() EntityColor blue,0,255,255 EntityFX blue,1 EntityBlend blue,3 PositionEntity blue,0,0,1 TextureBlend bluet,5 EntityTexture blue,bluet End Function Function makequad() meshquad = CreateMesh(cam) srf = CreateSurface(meshquad) AddVertex srf, -1, 1, 0, 0, 0 AddVertex srf, 1, 1, 0, 1, 0 AddVertex srf, -1,-1, 0, 0, 1 AddVertex srf, 1,-1, 0, 1, 1 AddTriangle srf, 0, 1, 2 AddTriangle srf, 3, 2, 1 return meshquad End Function Function stereo(map,rtext,btext) HideEntity red HideEntity blue HideEntity black CameraViewport Cam, 0, 0, map, map ;red MoveEntity cam,-.1,0,0 RenderWorld CopyRect 0,0,map,map,0,0,BackBuffer(),TextureBuffer(rtext) ;blue MoveEntity cam,.2,0,0 RenderWorld CopyRect 0,0,map,map,0,0,BackBuffer(),TextureBuffer(btext) CameraViewport Cam,0,0,GraphicsWidth(),GraphicsHeight() MoveEntity cam,-.1,0,0 ShowEntity red ShowEntity blue ShowEntity black End Function