i'm so confused on how to set up the pipeline to make what i need to make.
we have MAX, and we can use whatever other tools that are necessary. I'm happy to get whatever is necessary. i am just unclear on what that is!
Could someone please give me a clue what would be the workflow to create levels like you see in this concept?

it's always top down camera angle, i don't need vistas or skyboxes. Is it still a terrain? Should I be doing this:
1. MAX for objects
2. bring those into TED for terrain (and texture blending)(and object placement?)
3. take all that into [g]iles for lighting??
4. bring it into blitz from there?
any help is greatly appreciated!
we have MAX, and we can use whatever other tools that are necessary. I'm happy to get whatever is necessary. i am just unclear on what that is!
Could someone please give me a clue what would be the workflow to create levels like you see in this concept?

it's always top down camera angle, i don't need vistas or skyboxes. Is it still a terrain? Should I be doing this:
1. MAX for objects
2. bring those into TED for terrain (and texture blending)(and object placement?)
3. take all that into [g]iles for lighting??
4. bring it into blitz from there?
any help is greatly appreciated!