sorry to ask this again.
i've got a good deal of code working in blitz3d for a game, but nowhere near complete. Using blitzmax just makes more sense, but I still cannot do 3d in it, can i, without doing opengl commands?
it's difficult to decide the correct platform/course of action for a year out when blitz is in flux. i'm debating going to torque :/ At least there is a big team working on the core.
i've got a good deal of code working in blitz3d for a game, but nowhere near complete. Using blitzmax just makes more sense, but I still cannot do 3d in it, can i, without doing opengl commands?
it's difficult to decide the correct platform/course of action for a year out when blitz is in flux. i'm debating going to torque :/ At least there is a big team working on the core.