I'm trying to do something similar to polled input, but the key down and key up events don't seem to tell me if a key is being held down, only that it was hit, and KeyDown() only appears to work in a Graphics mode.
In graphics mode, this is just as simple as:
if keydown(KEY_LEFT) then x=x-1
But how do you do it with events and all that?
In graphics mode, this is just as simple as:
if keydown(KEY_LEFT) then x=x-1
But how do you do it with events and all that?