The LoadImage() flags don't seem to be functioning correctly under DX...


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I'm using v1.14 and did a sync-mods about 20 minutes after this original post...Still the same ;o)
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Strict 'SetGraphicsDriver GLMax2DDriver() ' FILTEREDIMAGE and MIPMAPPEDIMAGE work as expected 'SetGraphicsDriver BufferedD3D7Max2DDriver() ' FILTEREDIMAGE ignored? MIPMAPPEDIMAGE seems to be filtered too? 'SetGraphicsDriver D3D7Max2DDriver() ' FILTEREDIMAGE ignored? MIPMAPPEDIMAGE seems to be filtered too? Graphics 640, 480, 0 AutoMidHandle True Local BMXPATH$ = getenv_("BMXPATH") 'Local image:TIMAGE = LoadImage(BMXPATH$ + "/doc/bmax120.png", MIPMAPPEDIMAGE) Local image:TIMAGE = LoadImage(BMXPATH$ + "/doc/bmax120.png", FILTEREDIMAGE) Assert image, "no piccy" Repeat Cls SetRotation MilliSecs() / 100.0 DrawImage image, 320, 240 Flip Until AppTerminate() EndAnyone else seeing this? (just using FILTEREDIMAGE)


[edit]
I'm using v1.14 and did a sync-mods about 20 minutes after this original post...Still the same ;o)
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