Hi there,
I was seeking to halve my vid mem texture usage to fit the game in 8 meg cards, by selecting 16 bit colour, but I came across a post by skid:
skidracer (Posted 10 months ago)
Screen depth does not influence images in Max, masked and alpha images take 4 bytes per pixel, others use 3 bytes per pixel of vidmem. There are also 1 byte per pixel formats only used by imagefont glyphs at this time.
Is this still the case? Bearing in mind it was a long time ago.
Will a 16 bit texture flag be possible?
I was seeking to halve my vid mem texture usage to fit the game in 8 meg cards, by selecting 16 bit colour, but I came across a post by skid:
skidracer (Posted 10 months ago)
Screen depth does not influence images in Max, masked and alpha images take 4 bytes per pixel, others use 3 bytes per pixel of vidmem. There are also 1 byte per pixel formats only used by imagefont glyphs at this time.
Is this still the case? Bearing in mind it was a long time ago.
Will a 16 bit texture flag be possible?