[MaxGUI] Return value

BlitzMax Forums/BlitzMax Beginners Area/[MaxGUI] Return value

Probably a silly question, but is there a method to assign to a gadget (ie: a button) a 'RETURN STRING', so I need to control ONLY if I get the RETURN STRING I want, and no to check if a gadget_event is raised, then check the event_source() and AT LAST perform the action I want?.
There are special or hidden field in the 'gadget type' to perform a such operation, or I need to try for my own?
I was thinking to 'inglobe' into to self made function or modifyed type of MaxGUI this new field/action, but as I see that there are many updates in these days I don't want to waste too much time to re-modifying every time all!

Well kind of. But it's pretty convoluted and probably not worth it just yet.

mmmh. I'm trying to make an application with standard GUI and I'm lost remembering ALL the gadget (and there are many!).
This is only an idea to keep 'simple' the event-handling for the final user (like me!).
But no problem...

what's "many"?

I can't imagine all those gadgets are unique, they prolly all belong to some group or object. If I know I'd many (100+ ?) gadgets, I'd invest some time in setting-up a system for that. Like a bigger object with its own gadgets, completely managed by that object..