Thought I'd just post an update before somebody asks ' what ever happened to that dreamer who was making that platformer? '
No new demo - after re-coding lots of the main game following the comments on that first demo I had to get serious and make a list of things to make for the game. Seemed small enough in my head but the truth is it's a stack of work and a whole mountain of man hours - but I've stuck to it and am over the crest of the workload now thank goodness.
Here's a shot of a few of the characters that have been whittled down and will make it into the final game - they're all boned and animated and literally just need dropping into the game with a few extra AI tweaks and code adding.
My coding fingers are so dammed itchy, but I really have to hold off until all the parts are done - I hate jumping from programming to art/animating, it really messes my head up.
Still, it will make for a much better and more interesting demo next release....game speed is much better than before too.
No new demo - after re-coding lots of the main game following the comments on that first demo I had to get serious and make a list of things to make for the game. Seemed small enough in my head but the truth is it's a stack of work and a whole mountain of man hours - but I've stuck to it and am over the crest of the workload now thank goodness.
Here's a shot of a few of the characters that have been whittled down and will make it into the final game - they're all boned and animated and literally just need dropping into the game with a few extra AI tweaks and code adding.
My coding fingers are so dammed itchy, but I really have to hold off until all the parts are done - I hate jumping from programming to art/animating, it really messes my head up.
Still, it will make for a much better and more interesting demo next release....game speed is much better than before too.