Is there typeof in BlitzMax?

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solve: If Type(Var) then ....

What does typeof do?

You can do an explicit cast, and if it *doesn't* return a null, then that's your man, e.g.:
If TGadget(thisthingwhatisit)<>Null Then DoStuffToAGadget(thisthingwhatisit)


Remember that like with TypeOf, you might get "false positives" when using polymorpism.

That what I thought it did, but wanted clarification.

That's not what I understand. Wasn't Sektor333 talking about an operator giving the static type of an expression (like the yet to be standardized C++ 'typeof' operator) ?
Something that doesn't exist in BlitzMax.