What we need is a manual. Remember those? They were great. They listed commands, gave descriptions, samples. Each broken down into sections in a logical order.
Hell, I'd pay money for a good paper back BMax manual.
Absolutely! I've still got my Blitz3d one. It's also helpful when not at the computer when working some things out on paper. You can then refer to the manual to check command syntax and usage.
The problem is the language is still being refined. The 3d module isn't out yet and the 2d module (quite rightly) is being optimized (for 2d in 3d cool stuff).
I quite often find myself confused over syntax and application because Max has moved so far from the Blitz BASIC syntax and is similar in-part - but not completely like C++. For example the new pointer syntax is ridiculous - just use C++ syntax for pointers please.