I have a dragon in 3dsmax and i have exported it through the 3dsb3d pipeline and for some reason i am finding that the bones are animating perfectly but the mesh of the dragon isnt...
Anyone found this before.
I have had this problem before but i cant remember how i fixed it.
I am useing physeque not skin in 3ds so maybe that is a reason it isnt working?
Anyone found this before.
I have had this problem before but i cant remember how i fixed it.
I am useing physeque not skin in 3ds so maybe that is a reason it isnt working?