Bones are animating but the mesh isnt...

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I have a dragon in 3dsmax and i have exported it through the 3dsb3d pipeline and for some reason i am finding that the bones are animating perfectly but the mesh of the dragon isnt...

Anyone found this before.

I have had this problem before but i cant remember how i fixed it.

I am useing physeque not skin in 3ds so maybe that is a reason it isnt working?

The suggestion i got last time i had a similar problem is use findchild() to get a handle on the animated mesh and then ask it to animate...

However this time when i tried it, it came up saying that the entity had no animation in it.

Hmmmmmm perplexing...

Ok no worries i have found out that the pipeline doesnt support physeque.

So does anyone know how i can export my animated dragon from max?

I think that maybe the SMD exporter supports it,

IPete2.

it only supports the skin modifier. physique is outdated and rarely used anyway. biped and skin is the way to go