Do I need to use a homemade bitmap font?
Or is it possible to make Drawtext draw a not super pixeled font? Right now (When I scale it) it looks awful, not even fit for a debugger.
I want this to work primary in a fullscreen app, but also for window mode.
I have tried LoadImageFont with various flags, but it doesn't seem to work at all, and there is no example so I have no idea if I'm using it correct.. (I want better docs ).
Trying to load a TrueType Font:
I had this other idea to simply load the font in different sizes instead of scaling it, seems to be the second easiest solution. Though Fonts just don't want to load on my computer, no error, just nothing happens.
And a legal question, which fonts can I use freely? Those that comes with windows? Any good free font site? Any recomendations? And what about code font, where each letter has the same width?
Or is it possible to make Drawtext draw a not super pixeled font? Right now (When I scale it) it looks awful, not even fit for a debugger.
I want this to work primary in a fullscreen app, but also for window mode.
I have tried LoadImageFont with various flags, but it doesn't seem to work at all, and there is no example so I have no idea if I'm using it correct.. (I want better docs ).
Trying to load a TrueType Font:
Font_Head1 = LoadImageFont( "Graphics\CENTURY.TTF", 42)', BOLDFONT + SMOOTHFONT ) SetImageFont( Font_Head1 ) SetBlend AlphaBlend Scale 0.5,0.5 DrawText.....
I had this other idea to simply load the font in different sizes instead of scaling it, seems to be the second easiest solution. Though Fonts just don't want to load on my computer, no error, just nothing happens.
And a legal question, which fonts can I use freely? Those that comes with windows? Any good free font site? Any recomendations? And what about code font, where each letter has the same width?




