Hi I have a b3d created with Wings3d and Giles and I want to apply a different texture to it in real time - how can I do this?
Updating a b3d texture?
Blitz3D Forums/Blitz3D Programming/Updating a b3d texture? Hi there,
Could you not simply just use the Entitytexture command, here is an example
Could you not simply just use the Entitytexture command, here is an example
; LoadTexture Example ; ------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 cube=CreateCube() PositionEntity cube,0,0,5 ; Load texture tex=LoadTexture( "moss.bmp" ) tex1=LoadTexture ("Rock.bmp") ; Texture cube with texture EntityTexture cube,tex While Not KeyDown( 1 ) pitch#=0 yaw#=0 roll#=0 If KeyDown (2) = True Then EntityTexture cube,tex If KeyDown (3) = True Then EntityTexture cube,tex1 If KeyDown( 208 )=True Then pitch#=-1 If KeyDown( 200 )=True Then pitch#=1 If KeyDown( 203 )=True Then yaw#=-1 If KeyDown( 205 )=True Then yaw#=1 If KeyDown( 45 )=True Then roll#=-1 If KeyDown( 44 )=True Then roll#=1 TurnEntity cube,pitch#,yaw#,roll# RenderWorld Flip Wend End
findchild -> your mesh
getentitybrush -> brush of your mesh
brushtexture -> texturehandle of the brush
see manual for more...
getentitybrush -> brush of your mesh
brushtexture -> texturehandle of the brush
see manual for more...
Remember to free the brush and texture this creates :o)
Ooops - I was loading my mesh with LoadAnimMesh not LoadMesh - works now - ta