Accessing "children" in a .b3d model

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Is there still no way to access a model's children in a .b3d model?

ie.

this = loadanimmesh("this.b3d")
that = findchild(this,"this_child")


Hi there

Yes i have used the same command to get a lake or a door in my level

eg
part1=LoadAnimMesh( "village.b3d" )

water=FindChild (part1, "water" )


You must be sure that the name matches exactly the name of the child (including cases)...

Is there still no way to access a model's children in a .b3d model?

There have always been ways to access children!!

There have always been ways to access children!!
Tell that to Father's for Justice! :P

"still no way"? It always worked for me. Open your mesh in Notepad and check the childrens name.

Tell that to Father's for Justice!

Don't even go there, or we'll have to shift this to Off Topic. (You too eh?)

Don't even go there, or we'll have to shift this to Off Topic. (You too eh?)
No, just my lame attempt at humour. :) I don't have any kids.

Speaking of children - anyone know if it's possible to send bone position data realtime into a B3D animated model?

Goal is to stream animation data to a model realtime from the net.

B.

Yes. If the model is animated, make sure to make any adjustments to bone positions after UpdateWorld.