Is there still no way to access a model's children in a .b3d model?
ie.
ie.
this = loadanimmesh("this.b3d") that = findchild(this,"this_child")
this = loadanimmesh("this.b3d") that = findchild(this,"this_child")
part1=LoadAnimMesh( "village.b3d" ) water=FindChild (part1, "water" )