playing with the example code but some difference
; LoadImage and DrawImage example
; Declare a variable to hold the graphic file handle
Global pic
; Set a graphics mode
Graphics3D 640,480,32
; Set drawing operations for double buffering
SetBuffer BackBuffer()
; Load the image and assign its file handle to the variable
; - This assumes you have a graphic called player.bmp in the
; same folder as this source code
pic=LoadImage("cw.png")
Maskimage pic,0,0,0
; Let's do a loop where the graphic is drawn wherever the
; mouse is pointing. ESC will exit.
While Not KeyHit(1)
Cls ; clear the screen
DrawImage pic,MouseX(),MouseY() ; Draw the image!
Flip ; flip the image into view and clear the back buffer
Wend
How do I take a square 32x32 with mouse cursor image and get rid of the white square part that's around the mouse cursor you know transparent
I'm currently using adobe photo shop 7
for tranparency but when I load up the the mouse image in b3d it shows a white square around the darn mouse cursor still annoying to me