Hi,
I have a model I am currently using for a boss enemy. It is separated into two meshes so that I can more effectively handle the textures.
But in order to do this, I must make a joint on the main model the parent of the second mesh (to preserve animations).
This works fine most of the time.
The only problem is when I destroy the enemy I fade it off the screen. The main mesh fades properly, but when I try to use:
EntityAlpha mesh, FadeAmt#
Nothing happens, it stays opaque. If I remove the code that parents the mesh to the joint then it fades properly.
Does anyone know what might be causing this. I have tried temporarily unparenting the second mesh, altering the alpha and then reattaching it but this has no effect. Any suggestions?
I have a model I am currently using for a boss enemy. It is separated into two meshes so that I can more effectively handle the textures.
But in order to do this, I must make a joint on the main model the parent of the second mesh (to preserve animations).
This works fine most of the time.
The only problem is when I destroy the enemy I fade it off the screen. The main mesh fades properly, but when I try to use:
EntityAlpha mesh, FadeAmt#
Nothing happens, it stays opaque. If I remove the code that parents the mesh to the joint then it fades properly.
Does anyone know what might be causing this. I have tried temporarily unparenting the second mesh, altering the alpha and then reattaching it but this has no effect. Any suggestions?