Well, I finally finished my first BlitzMax game!
General Description:
It's a small 'arena' type game with some strategy (you can build buildings).
Making the Game:
The game took about six weeks to complete working on it a couple of hours each weekend. The nice part of the game is that the same code could be used for a real time strategy game or any other kind of game. This is due to the very modular nature. If anyone wants the code I'd be happy to upload it but its NOT COMMENTED and probably wont ever become commented.
More Description:
There are four teams: red, blue, green, and yellow. Each has a goal and a ship. There are two balls in the center of the screen (to start out with) and in order to get points you have to pick them up and shoot them into your goal.
There are also lots of different power ups (four) which you can pick up. You can also upgrade your ship's secondary weapon without going to a powerup by clicking on the buttons on the right hand side of your screen.
You can then build buildings on the red shaded region around your base using the mouse. (click on one of the left icons and then on the shaded region).
However, both of these things cost money. In order to get money you must have the money ball in your goal.
Controls:
Primary Fire: Space Bar
Secondary Fire: Left Control
Move Up: Up Key
Turn Left: Left Key
Turn Right: Right Key
Outstanding:
I havn't attempted multiplayer yet because i wanted to get something that I could show. If people think that they would enjoy a multiplayer mode i'd definately do one though.
Furthermore, I havnt implimented particle effects for the same reasons as above. However, I definately will as what's a fast paced game like this without particle effects.
Comments:
i'd really like to know what you think! also, forgive the programmer art.. it definately is not my strong point.
Image:

Download:
http://www.keepmyfile.com/download/d673e8220180
[edit] i changed it slightly.. use w/a/d to move but press TAB to change control styles [/edit]
General Description:
It's a small 'arena' type game with some strategy (you can build buildings).
Making the Game:
The game took about six weeks to complete working on it a couple of hours each weekend. The nice part of the game is that the same code could be used for a real time strategy game or any other kind of game. This is due to the very modular nature. If anyone wants the code I'd be happy to upload it but its NOT COMMENTED and probably wont ever become commented.
More Description:
There are four teams: red, blue, green, and yellow. Each has a goal and a ship. There are two balls in the center of the screen (to start out with) and in order to get points you have to pick them up and shoot them into your goal.
There are also lots of different power ups (four) which you can pick up. You can also upgrade your ship's secondary weapon without going to a powerup by clicking on the buttons on the right hand side of your screen.
You can then build buildings on the red shaded region around your base using the mouse. (click on one of the left icons and then on the shaded region).
However, both of these things cost money. In order to get money you must have the money ball in your goal.
Controls:
Primary Fire: Space Bar
Secondary Fire: Left Control
Move Up: Up Key
Turn Left: Left Key
Turn Right: Right Key
Outstanding:
I havn't attempted multiplayer yet because i wanted to get something that I could show. If people think that they would enjoy a multiplayer mode i'd definately do one though.
Furthermore, I havnt implimented particle effects for the same reasons as above. However, I definately will as what's a fast paced game like this without particle effects.
Comments:
i'd really like to know what you think! also, forgive the programmer art.. it definately is not my strong point.
Image:

Download:
http://www.keepmyfile.com/download/d673e8220180
[edit] i changed it slightly.. use w/a/d to move but press TAB to change control styles [/edit]