Low poly bedroom
Miscellaneous Forums/Graphics Showcase/Low poly bedroom
Looks nice.
I would however reduce the size of the bevels on the wardrobes and look at finding a texture for the carpet that doesn't repeat so obviously.
What Rob said.
Thanks for the feedback. I'll reduce the bevels and see if i can find a better texture :)
Nice! How did you do the bed sheet? Is it a boolean object?
Is this how you mean Rob?

Thanks :)
Anatoly - I made the bed sheet by using a plane object which was 4 squares wide and four squares high.Then i placed it over then bed and pulled some side verts down to make the shape of the cover :)
Nice! Thanks man!
After I'm done texturing my character mesh I would have to make a first room for a game which has a bed with a sheet over it(important for the game)!
So you helped me out enormously!
Glad i could help :D
As i say, if you need any more advice :)
i go sleep . g8
The carpet looks much better.
I still think the wardobes aren't subtle enough. Think of the width of the wood that would be used to build them in real life, a bevel edge is going to be smaller than that thickness.
Well carpets actually DO repeat obviously (unless they're handwoven afghans or sometihng). Nice work. Mabye looks a bit too new. For a game It maybe needs some "dirt" and "traces of usage" IMHO.
Hmm, thats a very good point jfk. It does look a bit "new". It is quite evident at this stage that i need much more practice with the "realism" thing, i will keep trying :)
Thanks for all your feedback eveyone. It's greatly appriciated :D