Ok, i'm confused.
Can you tell me what is likely to be possible (in your personal belief) to be done with the BlitzMax 3d engine in terms of what goes to which memory. I know there is a standard, but im confused.
Correct me on any of the following assumptions please, or give your opinion on likelyhood:
1-Textures go into VRAM (video card RAM) for speed, but can be loaded into RAM if space runs out (and additionally to SWAP file).
2-Textures can be switched between VRAM and RAM on the go, and we can and will have control over this.
3-Verts and geometry info always goes to RAM and cannot and does not get loaded into VRAM.
4-If textures start getting loaded into RAM it doesnt matter how many are in VRAM it is still going to reduce frames per second the same.
Can you tell me what is likely to be possible (in your personal belief) to be done with the BlitzMax 3d engine in terms of what goes to which memory. I know there is a standard, but im confused.
Correct me on any of the following assumptions please, or give your opinion on likelyhood:
1-Textures go into VRAM (video card RAM) for speed, but can be loaded into RAM if space runs out (and additionally to SWAP file).
2-Textures can be switched between VRAM and RAM on the go, and we can and will have control over this.
3-Verts and geometry info always goes to RAM and cannot and does not get loaded into VRAM.
4-If textures start getting loaded into RAM it doesnt matter how many are in VRAM it is still going to reduce frames per second the same.