Hi all,
When I Run my game, the game loop start before load all media files into game, when this happen, the screen continue black and I can hear the sounds of the game running.
Why this Happenning?
Example of the code:
Graphics3D 1024,768,32,1
HidePointer
Const terr=1,pers=2
SeedRnd (MilliSecs())
Global Narra,passos
Narra=LoadSound("sons\pessoas\N\narrafeira1.wav")
passos=LoadSound("sons\pessoas\N\cav_7.wav") : SoundPitch passos,10000
Global ps
;Codigo para FPS
Const FPS=30
Global period=1000/FPS
Global time=MilliSecs()-period
Global tempo=10000
terreno=LoadMesh("cenarios\feira\fi\fi.b3d")
EntityType terreno,terr
Global perso=LoadAnimMesh("soldado1\i\im\iniverml.b3d")
Global texture=LoadTexture("soldado1\i\im\soldbranco.png")
EntityTexture perso,texture
ScaleEntity perso,.08,.08,.08
PositionEntity perso,10000,10000,10
Type Persons
Field anda,corre
Field mesh,cubo
End Type
For x=1 To 70
ami.persons = New persons
ami\mesh=CopyEntity (perso)
ami\anda=ExtractAnimSeq(ami\mesh,5,45)
PositionEntity ami\mesh,Rnd(-20,5),0.01,Rnd(21,12)
RotateEntity ami\mesh,0,180,0
Animate ami\mesh,1,1,ami\anda
sombra=LoadSprite("imagens\ef\shadow.bmp",2,ami\mesh)
EntityBlend sombra,2
ScaleSprite sombra,3,3
RotateEntity sombra,90,0,0
SpriteViewMode sombra,2
Next
ami.persons=New persons
ami\mesh=LoadAnimMesh("soldado1\k\k8a.b3d")
ami\anda=ExtractAnimSeq(ami\mesh,1600,1640)
PositionEntity ami\mesh,-5,0.01,9
ScaleEntity ami\mesh,.08,.08,.08
RotateEntity ami\mesh,0,180,0
Animate ami\mesh,1,1,ami\anda
sombra=LoadSprite("imagens\ef\shadow.bmp",2,ami\mesh)
EntityBlend sombra,2
ScaleSprite sombra,3,3
RotateEntity sombra,90,0,0
SpriteViewMode sombra,2
For x=1 To 5
ami.persons=New persons
ami\mesh=LoadAnimMesh("soldado1\i\im\MBCav.b3d")
ami\anda=ExtractAnimSeq(ami\mesh,60,100)
PositionEntity ami\mesh,Rnd(-20,5),0.01,Rnd(12,10);Rnd(21,10)
ScaleEntity ami\mesh,.08,.08,.08
RotateEntity ami\mesh,0,180,0
Animate ami\mesh,1,.7,ami\anda
sombra=LoadSprite("imagens\ef\shadow.bmp",2,ami\mesh)
EntityBlend sombra,2
ScaleSprite sombra,6,6
RotateEntity sombra,90,0,0
SpriteViewMode sombra,2
Next
For x=1 To 5
ami.persons=New persons
ami\mesh=LoadAnimMesh("soldado1\i\im\MCCav.b3d")
ami\anda=ExtractAnimSeq(ami\mesh,60,100)
PositionEntity ami\mesh,Rnd(-20,5),0.01,Rnd(12,10)
ScaleEntity ami\mesh,.08,.08,.08
RotateEntity ami\mesh,0,180,0
Animate ami\mesh,1,.7,ami\anda
sombra=LoadSprite("imagens\ef\shadow.bmp",2,ami\mesh)
EntityBlend sombra,2
ScaleSprite sombra,6,6
RotateEntity sombra,90,0,0
SpriteViewMode sombra,2
Next
Include "sky.bb"
mesh_skybox = MakeSkyBox("imagens\ef\sk\sky")
Global camera=CreateCamera()
EntityType camera,pers
PositionEntity camera,-13,1,7
RotateEntity camera,0,270,0
AmbientLight 200,200,200
Collisions pers,terr,2,3
While Not KeyDown(1)
Repeat
elapsed=MilliSecs()-time
Until elapsed
ticks=elapsed/period
tween#=Float(elapsed Mod period)/Float(period)
For k=1 To ticks
time=time+period
If k=ticks Then CaptureWorld
;FPS
If Timer + 1000 <= MilliSecs()
Timer = MilliSecs()
FPSReal = FPSTemp
FPSTemp = 0
EndIf
FPSTemp = FPSTemp + 1
controlacamera()
UpdateWorld
Next
RenderWorld tween#
Flip
Wend
End
When I Run my game, the game loop start before load all media files into game, when this happen, the screen continue black and I can hear the sounds of the game running.
Why this Happenning?
Example of the code:
Graphics3D 1024,768,32,1
HidePointer
Const terr=1,pers=2
SeedRnd (MilliSecs())
Global Narra,passos
Narra=LoadSound("sons\pessoas\N\narrafeira1.wav")
passos=LoadSound("sons\pessoas\N\cav_7.wav") : SoundPitch passos,10000
Global ps
;Codigo para FPS
Const FPS=30
Global period=1000/FPS
Global time=MilliSecs()-period
Global tempo=10000
terreno=LoadMesh("cenarios\feira\fi\fi.b3d")
EntityType terreno,terr
Global perso=LoadAnimMesh("soldado1\i\im\iniverml.b3d")
Global texture=LoadTexture("soldado1\i\im\soldbranco.png")
EntityTexture perso,texture
ScaleEntity perso,.08,.08,.08
PositionEntity perso,10000,10000,10
Type Persons
Field anda,corre
Field mesh,cubo
End Type
For x=1 To 70
ami.persons = New persons
ami\mesh=CopyEntity (perso)
ami\anda=ExtractAnimSeq(ami\mesh,5,45)
PositionEntity ami\mesh,Rnd(-20,5),0.01,Rnd(21,12)
RotateEntity ami\mesh,0,180,0
Animate ami\mesh,1,1,ami\anda
sombra=LoadSprite("imagens\ef\shadow.bmp",2,ami\mesh)
EntityBlend sombra,2
ScaleSprite sombra,3,3
RotateEntity sombra,90,0,0
SpriteViewMode sombra,2
Next
ami.persons=New persons
ami\mesh=LoadAnimMesh("soldado1\k\k8a.b3d")
ami\anda=ExtractAnimSeq(ami\mesh,1600,1640)
PositionEntity ami\mesh,-5,0.01,9
ScaleEntity ami\mesh,.08,.08,.08
RotateEntity ami\mesh,0,180,0
Animate ami\mesh,1,1,ami\anda
sombra=LoadSprite("imagens\ef\shadow.bmp",2,ami\mesh)
EntityBlend sombra,2
ScaleSprite sombra,3,3
RotateEntity sombra,90,0,0
SpriteViewMode sombra,2
For x=1 To 5
ami.persons=New persons
ami\mesh=LoadAnimMesh("soldado1\i\im\MBCav.b3d")
ami\anda=ExtractAnimSeq(ami\mesh,60,100)
PositionEntity ami\mesh,Rnd(-20,5),0.01,Rnd(12,10);Rnd(21,10)
ScaleEntity ami\mesh,.08,.08,.08
RotateEntity ami\mesh,0,180,0
Animate ami\mesh,1,.7,ami\anda
sombra=LoadSprite("imagens\ef\shadow.bmp",2,ami\mesh)
EntityBlend sombra,2
ScaleSprite sombra,6,6
RotateEntity sombra,90,0,0
SpriteViewMode sombra,2
Next
For x=1 To 5
ami.persons=New persons
ami\mesh=LoadAnimMesh("soldado1\i\im\MCCav.b3d")
ami\anda=ExtractAnimSeq(ami\mesh,60,100)
PositionEntity ami\mesh,Rnd(-20,5),0.01,Rnd(12,10)
ScaleEntity ami\mesh,.08,.08,.08
RotateEntity ami\mesh,0,180,0
Animate ami\mesh,1,.7,ami\anda
sombra=LoadSprite("imagens\ef\shadow.bmp",2,ami\mesh)
EntityBlend sombra,2
ScaleSprite sombra,6,6
RotateEntity sombra,90,0,0
SpriteViewMode sombra,2
Next
Include "sky.bb"
mesh_skybox = MakeSkyBox("imagens\ef\sk\sky")
Global camera=CreateCamera()
EntityType camera,pers
PositionEntity camera,-13,1,7
RotateEntity camera,0,270,0
AmbientLight 200,200,200
Collisions pers,terr,2,3
While Not KeyDown(1)
Repeat
elapsed=MilliSecs()-time
Until elapsed
ticks=elapsed/period
tween#=Float(elapsed Mod period)/Float(period)
For k=1 To ticks
time=time+period
If k=ticks Then CaptureWorld
;FPS
If Timer + 1000 <= MilliSecs()
Timer = MilliSecs()
FPSReal = FPSTemp
FPSTemp = 0
EndIf
FPSTemp = FPSTemp + 1
controlacamera()
UpdateWorld
Next
RenderWorld tween#
Flip
Wend
End