I've created a bottomless box with vertices, but it doesn't receive vertex lighting. The following is an example with 2 lights, my vertex box, and a Blitz cube. I want the box to be shaded like the cube. Using UpdateNormals() creates...splodgy shading.
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Graphics3D 1024,768,32,0 pivot=CreatePivot() camera=CreateCamera(pivot) PositionEntity camera,0,5,-10 PointEntity camera,pivot AmbientLight 120,120,120 light1=CreateLight() LightColor light1,40,100,255 TurnEntity light1,45,-205,0 light2=CreateLight() LightColor light2,255,230,180 TurnEntity light2,45,35,0 mdl_block=CreateMesh() block_surface=CreateSurface(mdl_block) vA=AddVertex(block_surface,-1,-1,-1) vB=AddVertex(block_surface,-1,-1,1) vC=AddVertex(block_surface,-1,1,-1) vD=AddVertex(block_surface,-1,1,1) vE=AddVertex(block_surface,1,-1,-1) vF=AddVertex(block_surface,1,-1,1) vG=AddVertex(block_surface,1,1,-1) vH=AddVertex(block_surface,1,1,1) AddTriangle (block_surface,vA, vC, vD) AddTriangle (block_surface,vA, vD, vB) AddTriangle (block_surface,vB, vD, vH) AddTriangle (block_surface,vB, vH, vF) AddTriangle (block_surface,vF, vH, vG) AddTriangle (block_surface,vF, vG, vE) AddTriangle (block_surface,vE, vG, vC) AddTriangle (block_surface,vE, vC, vA) AddTriangle (block_surface,vC, vG, vH) AddTriangle (block_surface,vC, vH, vD) brush=CreateBrush() BrushColor brush,255,255,255 BrushFX brush,0 PaintEntity mdl_block,brush FlipMesh mdl_block PositionEntity mdl_block,-2,0,0 cube=CreateCube() PositionEntity cube,2,0,0 While Not KeyHit(1) If KeyDown(205) TurnEntity pivot,0,1.0,0 ElseIf KeyDown(203) TurnEntity pivot,0,-1.0,0 EndIf If KeyDown(200) TurnEntity pivot,1.0,0,0 ElseIf KeyDown(208) TurnEntity pivot,-1.0,0,0 EndIf RenderWorld Flip Wend
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