Maybe "unhackable" is over-zealous..............BUT!!!
My game in development is going to have an online score system. I know that you can use programs that allow you to find the variables via hex editing. I used to use hex editors in the dos days, and I'm sure the ones out now I by far more powerful. Its how people make "trainers" etc. They find out what things need changed, etc..
Ok so I'm a bit afraid someone will find the lives variable, the score variable, and maybe other variables that will allow them to obtain a high score and cheat the online scoreteable.
I was wondering what logical methods are used to prevent this, or atleast make it so friggen hard that it would take hours to crack.
My game in development is going to have an online score system. I know that you can use programs that allow you to find the variables via hex editing. I used to use hex editors in the dos days, and I'm sure the ones out now I by far more powerful. Its how people make "trainers" etc. They find out what things need changed, etc..
Ok so I'm a bit afraid someone will find the lives variable, the score variable, and maybe other variables that will allow them to obtain a high score and cheat the online scoreteable.
I was wondering what logical methods are used to prevent this, or atleast make it so friggen hard that it would take hours to crack.