art packs made by several artists...impossible?

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...surely it is.

I read the latest thread offering a pack, and thought of my old idea reading Puki's posts. (read him also at a great medieval pack made for someone(really impressive stuff))


Puki, I'd love your passion about medieval characters was in common with some hundreds of other users...

Argh...is my speciality, characters, even animated, and specially medieval...

I'd love to have the time to do a pack -not in between jobs now- Heck, maybe we all the artists should organize to make the kick ass medieval pack(though have seen one the other day that would kick anyone *self censored* )...

Or even several themed packs, so, artist pick one and each artist do what he cans and gets the proportional income...

Nope it never ever would work.

We all like money too much.

Or...it should have such a perfect organization system(like a virtual store , a database, something) that would make each one recieve with no fails his money, and also no more than that...A kind of comunity projects but with income for the ppl taking part, according to what they did.

There could be packs, like a urban people one with urban objects , buildings and all(did that for the food plate)...a medieval one...and artists would be submitting with a fixed quantity per piece...yet though this would be impossible without a serious system and the worst thing...some kind of quality control(to not end up seing ur art with crap in a pack), and man, that's so subjetive...Some would be acepted, some not. Maybe just a bank to upload, alla Turbosquid but with less burocracy to get your stuff in, and each artist would earn per copy sold... Yup, that'd be quite better. Artists with take their best effort to output quality, as they earn per copy sold. Better than fixed quantity. Included of course in a pack, but paid to the artists separatedly. So the blitzcoder authors could go aquiring more and better content of the theme of their game, as artsists submit.

And then I woke up.

A wet dream.

back to the real world...

Most artists play alone. I myself. :/

yet though, while I can't make a pack, can do isolated stuff now and then, and ppl get really happy with my models (wether I'm good or ppl are desperate, i dunno... ;) /JOKE/ ) , am almost sure some other artists could be in this situation.Is just a dream of join strenghts of the game-companies-already-contracted-with-no-time, to make something useful for game authors...heck, is quite a wet dream, indeed.

One of the main problems is: usually people don't wanna see -myself- their art mixed with art which is no good..but there the quality control need, which is almost a must. A kind of mafia control, hehe. ;)

Well, if 'judges' were Evak, Mustang, Svenart(such great medieval content), Tigerz, Ruz and of that skills level, heh, who could complain a decission ;) ...Sorry if I forget some graphics ace(quite some here, as u see.Is not so common in game dev places), just have bad memory.

Well, I am also tempted by doing just packs in my own in an sloooow, slow pace...just gotta see how Turbosquid really works and stuff...

Perhaps is just the sunday mourning bad waking up...

A wet dream.


I was feeling particularly undisturbed until I read that.

Well, doing them in your own time ('sloooow, slow pace') is okay with me.

I am okay now as I have managed to incorporate the graphics from the Neverwinter Nights computer game. So, I currently have characters with 140+ animations. However, I'll never be able to distribute them - so, in the end, I will need my own animated models.

You mention "Ruz" - he is certainly someone I have been planning to target on the basis that he must have loads of old stuff that he can sell - he can create new stuff to sell too - he didn't fully enjoy working in the industry for other people and deadlines, but might enjoy making stuff at his own pace and then selling it.

Well, was just an idea. Imho could be done, but is complex.

@Puki

Ruz? He didn't enjoy it then, finally? Well, another one like me .In that, I mean.
Ruz is very fast, also, besides very good in art.
I hope Tigerz is enjoying, at least..
Evak didn't , if i remeber well.
Several game artists (or ex)employees around here not very happy with their jobs, then...


@Nooodle


I was feeling particularly undisturbed until I read that.


Well, take in consideration I am writting in a foreign language... I meant a "crazy idea".

Older people of my age (;)) loose memory and stuff like that, so, often, with these two problems is difficult to find the exact word...

I know of people having more problems speaking their own language than me speaking a foreign one (not your case, of course) , so...

Anyway, thank you for reading.

Well, back to my art projects..

I know of people having more problems speaking their own language than me speaking a foreign one

English is tought to a much higher standard in countries where it is not the primary language!

Well, back to my art projects..

I wish you the best of luck in your project, from me - a potential customer :)

[quote]
English is tought to a much higher standard in countries where it is not the primary language!
[/quote}
Yeah I herd that somewheres ;)

Just hire an artist in the East Bloc. They do spectacular work, and their rates are very affordable, due to the currency exchange rates.

lol. I reckon Halo's got an Eastern Bloc artist sweatshop on the go.

I would like to make and sell some stuff, but my current contract will probably not let me do that.

hmm i am kind of enjoying my work at the moment.
Doing next gen stuff. Big challenge, but rewarding.