Why would going between fullscreen to windowed change the way the meshes appear?
I have an app that loads a few meshes. When they are in windowed mode, everything is fine. When they are in full screen, it looks like all the meshes are fliped (normals).
They have a Geforce6800, any thoughts?
I have an app that loads a few meshes. When they are in windowed mode, everything is fine. When they are in full screen, it looks like all the meshes are fliped (normals).
They have a Geforce6800, any thoughts?