While I've been working on my current project, I have been developing an ISO engine to go along with it to make creating ISO games much easier.
So this is what i've come up with so far...

So far it is made up of 6 files, most of which contain thier own type. Basically I set out to create an ISO engine which you could use just like a 2D tile engine might be used.
You can get it from here: download
The file contains a simple example so you can see how you might use this engine.
enjoy.
BTW, i also intend to add a simple FOW(Fog Of War) system like the one seen here
EDIT: I will add some form of documentation when I get round to it, but for now just look at the source files.
EDIT 2: The controls for the example are:
NumPad : Move (End, Down, PgDn, Right, PgUp, Up, Home, Left)
Left Click : Increase the tiles wall index
Right Click : Decrease the tiles wall index
So this is what i've come up with so far...

So far it is made up of 6 files, most of which contain thier own type. Basically I set out to create an ISO engine which you could use just like a 2D tile engine might be used.
You can get it from here: download
The file contains a simple example so you can see how you might use this engine.
enjoy.
BTW, i also intend to add a simple FOW(Fog Of War) system like the one seen here
EDIT: I will add some form of documentation when I get round to it, but for now just look at the source files.
EDIT 2: The controls for the example are:
NumPad : Move (End, Down, PgDn, Right, PgUp, Up, Home, Left)
Left Click : Increase the tiles wall index
Right Click : Decrease the tiles wall index
