Hello all;
I am hoping for some general direction. After over 30 years in Corporate IT and I am going to retire next year and I have decided to write a game. The game I have designed is a puzzle adventure based on one of my favorite periods of history. That way I get to indulge two interests at once.
I have looked at all the engines available and think I’ve decided on Blitz, and since I’m not an artist I intend to purchase the content from sites like Turbosquid or Renderosity.
I don’t really care if the game requires the latest video cards but I do care that it looks good and I’m lost on what Blitz can support in the way of character models. The ones that I think are good enough, range from a minimum of 2,000 and up to 5,000 polygons. I don’t know if that is feasible for the Blitz b3d format or what tools would be best for producing them.
I’m looking at Gamespace to knit it all together and I have settled on an optical motion capture system for character animation.
I need a little help on rigging options; Gamespace doesn’t seem to import BVH motion capture files and Max looks like it would take a lot of work to learn - I’m looking for some fun, not a new profession. I came across an interesting program called FragMOTION that will import BVH but I don’t know if it is a game quality tool or will support the higher polygon models. There is tool from Greenbriar Studios called Toolbox III that looks like it will do what I want, but it doesn't seem to support B3D.
Programming the game logic will be no problem. I have cycled through at least a dozen languages so far. I’m looking for tools for building the game graphics that are easy to learn and use. This is something that I want to show my kids (adult children) shortly after I retire and I am really committed to getting it done.
Any advice would be greatly appreciated.
Regards, Joko
(Name withheld for a few more months)
I am hoping for some general direction. After over 30 years in Corporate IT and I am going to retire next year and I have decided to write a game. The game I have designed is a puzzle adventure based on one of my favorite periods of history. That way I get to indulge two interests at once.
I have looked at all the engines available and think I’ve decided on Blitz, and since I’m not an artist I intend to purchase the content from sites like Turbosquid or Renderosity.
I don’t really care if the game requires the latest video cards but I do care that it looks good and I’m lost on what Blitz can support in the way of character models. The ones that I think are good enough, range from a minimum of 2,000 and up to 5,000 polygons. I don’t know if that is feasible for the Blitz b3d format or what tools would be best for producing them.
I’m looking at Gamespace to knit it all together and I have settled on an optical motion capture system for character animation.
I need a little help on rigging options; Gamespace doesn’t seem to import BVH motion capture files and Max looks like it would take a lot of work to learn - I’m looking for some fun, not a new profession. I came across an interesting program called FragMOTION that will import BVH but I don’t know if it is a game quality tool or will support the higher polygon models. There is tool from Greenbriar Studios called Toolbox III that looks like it will do what I want, but it doesn't seem to support B3D.
Programming the game logic will be no problem. I have cycled through at least a dozen languages so far. I’m looking for tools for building the game graphics that are easy to learn and use. This is something that I want to show my kids (adult children) shortly after I retire and I am really committed to getting it done.
Any advice would be greatly appreciated.
Regards, Joko
(Name withheld for a few more months)