Simple Q.:
what modules should i import, so that my window with canvas work???
If i comment out GL/DX-module, my application CRASH
If i do not comment out - my application do not crash - but here is NO canvas-object and no error-message!
what should i do to run this code correct
Strict
Framework BRL.Blitz
Import BRL.Max2D
Import BRL.GLGraphics
Import BRL.DXGraphics
Import BRL.Win32MaxGUI
Global window : TGadget = CreateWindow ("Window", 0, 0, 800, 600, 0, WINDOW_TITLEBAR|WINDOW_RESIZABLE|WINDOW_MENU)
Global canvas : TGadget = CreateCanvas (10,10,400,300,window)
Global canvas_graphics : TGraphics = CanvasGraphics (canvas)
SetGraphics canvas_graphics
Repeat
WaitEvent()
Select EventID()
Case EVENT_WINDOWCLOSE
Exit
End Select
Forever
what modules should i import, so that my window with canvas work???
If i comment out GL/DX-module, my application CRASH
If i do not comment out - my application do not crash - but here is NO canvas-object and no error-message!
what should i do to run this code correct
Strict
Framework BRL.Blitz
Import BRL.Max2D
Import BRL.GLGraphics
Import BRL.DXGraphics
Import BRL.Win32MaxGUI
Global window : TGadget = CreateWindow ("Window", 0, 0, 800, 600, 0, WINDOW_TITLEBAR|WINDOW_RESIZABLE|WINDOW_MENU)
Global canvas : TGadget = CreateCanvas (10,10,400,300,window)
Global canvas_graphics : TGraphics = CanvasGraphics (canvas)
SetGraphics canvas_graphics
Repeat
WaitEvent()
Select EventID()
Case EVENT_WINDOWCLOSE
Exit
End Select
Forever