Where did the Mouse go?
So now the window uses an event system for everything is seems, such as user input. What about the fullscreen games, should they be affected. Do I have to convert everything from KeyHit() KeyDown() to using Events? Right now keys work but not the mouse keys. I want to have it compatible so I don't want to use events unless that is the new standard. (see q below)
Compatibility
Where is the border between those who have the GUI module and those who do not. Like Events, will any example I make from now on be un-compilable by those who does not have the GUI mod? I guess Events is open to everyone. Where does the line go?
Debug Window vs MaxGUI Window?
Another thing, Is debug-window mode the same as creating a MaxGui window? Can I add menus to this debug window for use in debug mode only, or should/need I redesign and use the Gui mod for debugging instead of the default? Again, what happens to those who then try to run my code without MaxGUI? Is it possible to have some smart backwards compatibility?
Drag a Window without apllication freeze?
Is it possible to DRAG a window without freezing it? Would this differ from XP,MaxOS,Linux?
Tutorial? More Samples?
I have the documentation and 5 samples + those people have posted in the forum. Is there any step by step tutorial? Or some very basic examples?
So now the window uses an event system for everything is seems, such as user input. What about the fullscreen games, should they be affected. Do I have to convert everything from KeyHit() KeyDown() to using Events? Right now keys work but not the mouse keys. I want to have it compatible so I don't want to use events unless that is the new standard. (see q below)
Compatibility
Where is the border between those who have the GUI module and those who do not. Like Events, will any example I make from now on be un-compilable by those who does not have the GUI mod? I guess Events is open to everyone. Where does the line go?
Debug Window vs MaxGUI Window?
Another thing, Is debug-window mode the same as creating a MaxGui window? Can I add menus to this debug window for use in debug mode only, or should/need I redesign and use the Gui mod for debugging instead of the default? Again, what happens to those who then try to run my code without MaxGUI? Is it possible to have some smart backwards compatibility?
Drag a Window without apllication freeze?
Is it possible to DRAG a window without freezing it? Would this differ from XP,MaxOS,Linux?
Tutorial? More Samples?
I have the documentation and 5 samples + those people have posted in the forum. Is there any step by step tutorial? Or some very basic examples?