Does MaxGUI include a .bmx source?
Does MaxGUI include the source?
BlitzMax Forums/BlitzMax Programming/Does MaxGUI include the source? Of course!
Unfortunately most of the win32maxgui module source is legacy c++ code directly imported from blitzplus, i've started porting to pure .bmx and will be posting something hopefully by end of the week that implements basic functionality of MaxGui.
I also found an extremely easy way to implement a dotnet2maxgui implementation which I want to post once we recover from the 1.12 release.
I also found an extremely easy way to implement a dotnet2maxgui implementation which I want to post once we recover from the 1.12 release.
Thank you for the explanation.
recover from the 1.12 release.
Lol. That dotnet thing sounds cool... also how hard would it to be to tweak the FLTK module to run on Win/Mac?
Would having a dotnet capable MaxGUI allow for more complicated and advanced application development? This wouldn't be Cross Platform thought, right?
Would having a dotnet capable MaxGUI allow for more complicated and advanced application development? This wouldn't be Cross Platform thought, right?
That's a common mistake made by most people. There are runtimes for .NET for Linux, Mac OS X (10.3 and up, last I checked Mono requires min. 10.3 but it might work on 10.2.8 with some fiddling...), and Windows.
However, the System.Windows.Forms library for Mono is still being written as, obviously, it's a very large task to come up with a system that works across multiple platforms. Last I checked they were starting with Linux and plans to move on to Mac OS X afterwards haven't been decided.
Anyhow, just a random bit of info that pertains to your question.
I think Skid is talking about a code converter of some sorts. Am I right?? I've been thinking about this, as the VS2003 Express editions are free to download anyway, and the included form editor is ace.